LittleBear says: You're singing to the preacher.

14.04.07

Copic Fighter Demo

Posted in everything, games, shmups at 10:57 am by the2bears

A demo of Copic Fighter is now available. The game has style, and it’s interesting to see an artist’s approach to development through Game Maker.

Copic Fighter

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19 Comments »

  1. Michal said,

    April 14, 2007 at 1:35 pm

    Well, I was just going to let you know that it was out, but it looks like you’ve way ahead of me :D .

    Thank you for not resorting to non-constructive criticism :) . With this being the first demo, I realize the game has many shortcomings.

    I appreciate that you hinted at the concept having some merit. Perhaps others will glean some of my artistic messages in this experiment.

  2. the2bears said,

    April 14, 2007 at 3:36 pm

    I’ll wait until it’s finished more before critiquing it mercilessly ;) It’s still early, it’s your first game, but yes, it shows promise. A unique style counts a lot with me.

    Bill

  3. Michal said,

    April 14, 2007 at 5:14 pm

    Thanks Bill. It’s ironic really, but I’ve never been much of a shmup player. I’ve liked them okay, but I’ve never been all that good at them I think. However, this seemed like the right genre for what I’ve been wanting to do.

    I don’t know that I will actually create a decent game. What I do hope is that I will create some decent art.

  4. Ryan said,

    April 14, 2007 at 7:50 pm

    Hehe stay with the Genre you’ll be playing harder games with the rest of us soon enough.:)
    The game has a unique style to it and it’s great that you’re original with your ideas.

  5. Michal said,

    April 15, 2007 at 6:11 am

    Thanks Ryan. I appreciate your kindness :D . The end result may not be as exciting to shmup veterans, but I believe that my lack of familiarity with shmups and their conventions may in fact lend me the ability to look at things from a, at least a little, fresh perspective.

  6. Oddbob said,

    April 15, 2007 at 7:13 am

    Hmmm, I couldn’t get past the title screen. Well, I could – but it seemed that the game was running but the titles remained in the forefront.

    Bit of an odd one, I’ve never seen GM do that before. Maybe its a quirk with 7 or my system has taken leave of its senses?

  7. Michal said,

    April 15, 2007 at 8:08 am

    That is strange indeed. Did you experience this issue each time you ran the game?

    What are your system specs?

  8. Ryan said,

    April 15, 2007 at 9:10 am

    Oh and there is also a bug with the selection menu in the title.

    this is sort of pseudocode

    basically I would set a variable called selected

    if( the down key is hit and var 0)
    {
    var-=1
    }

    then you just use the value of the selected variable to tell what button is selected,
    rather than making your cursor move you might just have the selected button draw a sprite of the cursor over it when selected. many times programmers make something look one way while really it is acting another. Selection boxes being drawn per button and not moving is one such example.

  9. Ryan said,

    April 15, 2007 at 9:12 am

    ARRRRH it killed my code!

    the second block should be

    if(the up key is hit and var>0)
    {
    var-=1
    }

    with these two codes you assign each button a value igf their value is the value of the selected var then they draw the cursor on them and preform the image when clicked

  10. Michal said,

    April 15, 2007 at 9:22 am

    Actually I put the menu together from an example on the forums, so it was all done in DnD. So how could you tell that the menu had a bug? I mean I’ll take a closer look at it when I get home, but I’ve never noticed the menu to have a problem.

  11. Oddbob said,

    April 15, 2007 at 10:15 am

    Hiya Michal, yeah – it happened every time. Is it using the new transition engine to shift between rooms? I’m still on GM6 so I’ve no idea how that would behave on my machine.

    Buuut, if it helps :-)

    GForce6600GT
    PIV 2.8 with a nice round gig of memory.

    I’ve had trouble with sound in GM before now, but I already know thats something not likely to get sorted unless Mr Overmars has an epiphany and stops tying the inbuilt sound handling to WMP ;)

  12. Michal said,

    April 15, 2007 at 11:30 am

    Ah, yup. That’s it’s. I am using the transition engine. But since the game is a standalone exe, why does it use file from your install of GM? I thought that making a standalone meant it would be independent of whatever GM you’ve got installed….so no, your systems specs are certainly not part of the issue (I just thought maybe you were running it on a slower machine :P ).

    Hmm, that’s too bad on the sound. That might explain my problems with getting sounds to play the way I want.

  13. Ryan said,

    April 15, 2007 at 11:39 am

    Well if you keep hitting up or down the selection box will move from the buttons even off screen.

  14. Michal said,

    April 15, 2007 at 11:50 am

    I just played around with the menu, and I now see the problem. On my end, when I hit down past the exit option, it goes back to the first selection. But if I mess around and keep hitting up or down a bunch of times, then yes eventually it does move off the beaten path.

    So what’s why I didn’t catch it, because it doesn’t do it on the first try for me. Now that see the problem, I’ll have to find out why it’s doing that. Thanks guys!

  15. Oddbob said,

    April 15, 2007 at 12:12 pm

    Fear not, its not using files from my install – I just threw a wild guess at the transition engine as it seemed an awful lot like the surface not being cleared correctly. The transitions being the only thing I could think of thats been added in GM7 that would do it. Just a lucky guess!

    However, if thats down to the 6600 not handling it correctly or a glitch in GM7′s handling of surfaces I have no idea. Quite intrigued now :D

  16. Michal said,

    April 15, 2007 at 12:27 pm

    Hmmm. Well you are the only one who’s mentioned this problem so far. So it is possible that it’s related to your card.

  17. erik said,

    April 15, 2007 at 11:05 pm

    I like the art. It stands out! =]

  18. Michal said,

    April 16, 2007 at 4:22 am

    Thank you very much. Clearly that is a big part of the project :D , so I’m glad you enjoyed it.

  19. Michal said,

    April 20, 2007 at 2:36 pm

    Just wanted to let you guys know that I have released an updated version of the demo. Many suggestions were incorporated and some bugs were fixed (including the menu cursor bug, yay).

    Just follow this link: http://mentisworks.blogspot.com/search/label/Copic%20Fighter

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