LittleBear says: The second mouse gets the cheese.

01.06.07

Crayon Physics

Posted in everything, games, rapid prototyping at 12:05 pm by the2bears

Crayon Physics is this month’s Kloonigames experiment. I’m usually terrible at these kinds of physics/puzzle combinations, but that didn’t stop me from having a lot of fun. The goal is simple, direct the ball to collect the stars. Draw boxes that will fall due to gravity, interacting with the other objects on the screen, such as bumping the ball to start the whole process. Very fun, with a few very clever levels. Petri would have liked more time, and I agree. Some more levels, perhaps an editor, and this would be about perfect.

Crayon Physics

Crayon Physics

13 Comments »

  1. Brad said,

    June 1, 2007 at 1:06 pm

    wow..

  2. Petri Purho said,

    June 1, 2007 at 1:48 pm

    Thanks again Bill for blogging about my games. The speed of your blogging is simply amazing :)

    Yeah, I played around with the idea of releasing the editor for the game. I created one very crude level editor, for development purposes. I mean it’s really crude, you have to edit the files by hand to get them working. If I have extra time (not likely to happen) I’ll try to create a proper editor for the game.

  3. the2bears said,

    June 1, 2007 at 2:00 pm

    Well, I was prepared this month and watching for your post :)

    As to the editory, I understand the time constraints. Just thinking that given a bit of work you could have a real community and user created content thing going.

    Then, sell it and have it made into a Nintendo DS game a la Line Rider :)

    Bill

  4. Petri Purho said,

    June 1, 2007 at 2:33 pm

    When you put it that way, maybe I should spend few days working on the editor :)

    Anyway it might be a nice experiment, trying to create an easy to use level editor. The only problem at the moment is the fact that the levels are actually multiple files, so I’d have to change the file format a little to make them easily publishable. But it’s doable. I’ll just have to find the time to make it happen.

  5. rod humble said,

    June 1, 2007 at 6:53 pm

    Wonderful work Petri.

    And as I forgot to say so last time, I love the 2 bears site thanks for being a great rescource guys!

  6. the2bears said,

    June 1, 2007 at 6:58 pm

    Thanks Rod, and despite the odd (plural) name, the2bears site is just me :) Long story on the name, I should probably add a page explaining it… got the domain years ago when I moved to Taiwan to get married.

    Bill

  7. Aubrey said,

    June 2, 2007 at 11:52 pm

    I tried drawing a cock, which is always the appeal of “draw your own adventures”. Just turned into a square :(

    However, it’s lovely simple concept. If it weren’t for the fact that I solved most of the levels by making the physics explode, this’d be good. i.e. I think as a prototype, it has proven itself. Were this to be given a full treatment, I think you’d be on to a winner.

    Well done petri! Again!

    Were you at all inspired by that cool interactive physics black board thing?

  8. the2bears said,

    June 3, 2007 at 6:03 pm

    I know what I’m going to do the first time I play “Goo” :)

    Bill

  9. Aubrey said,

    June 4, 2007 at 1:09 pm

    Yeah, vomit over yourself due to sheer disappointment probably :)

  10. the2bears said,

    June 4, 2007 at 1:20 pm

    Nah, no way :)

    But it just struck me, I don’t remember if you’ve mentioned music or a soundtrack. Could make a big difference in “feel” if nicely integrated.

    Bill

  11. Kloonigames » Blog Archive » Future of Crayon Physics said,

    June 10, 2007 at 9:01 am

    [...] much more popular than I had imagined. It was featured on Independent Gaming, GameSetWatch and on the2bears, and about half a dozen French sites (Btw. I have no idea what they’re saying about the [...]

  12. the2bears.com » Crayon Physics: Editor said,

    June 30, 2007 at 10:02 am

    [...] has released a level editor for Crayon Physics (original post). Petri says he’s being “pressured by Linux users to release the source code.” [...]

  13. the2bears.com » Shmup-Dev Rapid Prototyping Session 2: kmiller’s Entry said,

    July 22, 2008 at 6:30 pm

    [...] It’s also cool from a development point of view to check out the XML files that come with the distribution. They’re used to describe many of the games features, including the level design. Reverse engineering them might lead to interesting levels (or even games?) as happened with Crayon Physics. [...]

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