Seems like this is Generative Art week. I had a very interesting conversation with Pixel_Outlaw a couple of days ago, provoked by a link to San Base he sent me. I think it’s worth exploring some of these visuals in a more interactive application, though I have a hard time imagining the creative process.
I’ve stared at some of the movies (click the demo link) and at times I can see some patterns. I’m certainly reminded of hypercube rotations I’ve seen. Or sort of like a procedurally-textured height map slowly being dipped in a procedurally-textured liquid.
Adigun A. Polack asked me to mention he has 3 sprite sheets, all in grayscale, up at deviantART (here, here, and here).
I think the ships look great, but this has me thinking. It’s great to provide the tool to create these, but sprite sheets? Like pre-rendered CG? We’ve recently seen a couple examples of sprite generators. To me the point seems to create the math to render these each time. Now it’s sort of like playing back digital music in order to record it on analog equipment, or some other poorly crafted simile.
Stupid rant I know, but after all this if for developers who can’t draw… but can put the code to generate the ships into their games. Forget it, like others I want to see a game utilizing these tools.
Anyway – we’ve given Paradroid the same treatment that we gave Space Invaders and Robotron. It’s been Puppified, sliced, diced, and aweseomificated beyond recogntion…
Sounds good to me, should be ready in a month or so.
Project Euler is a set of 183 interesting challenges, best described by the site itself:
Project Euler is a series of challenging mathematical/computer programming problems that will require more than just mathematical insights to solve. Although mathematics will help you arrive at elegant and efficient methods, the use of a computer and programming skills will be required to solve most problems.
There are some things here I haven’t thought about since my University days, especially algorithms for finding prime numbers. Won’t stop me from trying, though. It’s supposed to be good to exercise your brain. No jokes about getting a sprain, please. Via Jaguar.
I was just browsing through the latest issue of games(tm). They happen to review both Söldner-X and Everyday Shooter. The former received a 5 out of 10, the latter was given a 9 out of 10. It would seem they “get it” regarding shooters.