LittleBear says: You're singing to the preacher.

Welcome to the2bears

What can you find here? You can find my games and read about their development (click the images on the left).

I also write a lot about indie shooters, mobile games, and just about any game with a unique style. I also write about devices, especially ones that can connect to networks in some way. In fact, I really love connecting devices to networks.

There's even a little about connecting devices to networks to play games, which I have done a lot of. Mostly, though, you will find lots of links to games. Some are good, some are great, and some are downright bad. That's the fun of exploring. You can also find out more About Me.

News to share? Want to show off a game? Email me: wrs((at))the2bears((dot))com

The Latest Games and News...

29.06.09

DUX Revisited

Posted in everything, games, mobile, rapid prototyping, shmups, web at 10:01 pm by the2bears

I’ve had DUX about a week now, and I’ve played it 3 or 4 times. I have to admit I don’t understand what the big deal over the scoring bug is. I am really enjoying this game. It’s been mentioned by others, but I can tell a lot of effort and love of the genre went into creating this. It certainly has some eccentricities, but at least for me it’s proving very entertaining.

The game mechanics are based on R-Type, with the force orb being the first of a few “old friends”. The pacing is all IREM too; you can start to take it too easy drifting through the levels and all of a sudden another wave of enemies appears and the screen is suddenly full of bullets.

One of the mechanics added is Hyper Bullet Soaking. Build up your Obvious Energy and trigger this to start soaking up bullets like magnetized tokens. The more you soak the longer you can keep this going, and it’s a great way to get through some of the more narrow passages. At first this didn’t click with me, and I tried to play without it. Bad idea, you’ll need this.

The music is great and the graphical style is fairly unique. There could be more contrast, and visibility could be better, but this can be adjusted in the options. The whole game has been packaged and presented very professionally, and it’s a shame there’s been a bit of a hoopla over at the Shmups forums.

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19.06.09

DUX

Posted in everything, games, shmups at 1:57 pm by the2bears

The train wreck that is DUX. It’s a shame, as it’s not easy to produce and release a game like this, especially for a console like the Dreamcast. Anyway, seems like playtest, playtest, playtest is the theme. My copy hasn’t arrived yet, so I’ll withhold any criticism. At least I’m usually incapable of playing for score :)

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14.06.09

Circuit_Strike.One

Posted in everything, games, mobile, shmups at 6:47 pm by the2bears

Circuit_Strike.One looks like an arena Rez. That’s a pretty good thing. Since I don’t have an iPhone, I remain a little unconvinced that the controls will work. Via Offworld.

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R-Type 3rd Level Battleship

Posted in everything, shmups at 1:33 pm by the2bears

Wow… just wow :) failrate sent me this link. The detail and the amount of time that must have been invested in this model is astounding. If there was a kit available, I would be tracking the package at this very moment. Image is originally from www.hobbymedia.it.

R-Type 3rd Level Boss

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03.06.09

Gravity Crash

Posted in everything, games at 4:12 pm by the2bears

Gravity Crash looks pretty good. It seems to punch the right buttons for me, including my new favourite “content”. What I mean is both levels to play, but also (and just as important) an implied back story. That seems lost in a lot of games these days. The Bydo Empire is a compelling foe, not because of reams of text, but because of great graphics and enemy design.

Also, Gravity Crash reminded me just how much I love Gravitron 2 (*cough* support indie, only $5 *cough*). Actually, I suppose Just Add Water is fairly indie too.

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