Welcome to the2bears
What can you find here? You can find my games and read about their development (click the images on the left).
I also write a lot about indie shooters, mobile games, and just about any game with a unique style. I also write about devices, especially ones that can connect to networks in some way. In fact, I really love connecting devices to networks.
There's even a little about connecting devices to networks to play games, which I have done a lot of. Mostly, though, you will find lots of links to games. Some are good, some are great, and some are downright bad. That's the fun of exploring. You can also find out more About Me.
News to share? Want to show off a game? Email me: wrs((at))the2bears((dot))com08.05.08
Everyday Shooter
Everyday Shooter is now available on Steam. This means, in case you don’t know, that you can now play it on your PC. More to follow, installing now…

Gun Haiku: Ronin
Gun Haiku: Ronin is failrate’s very interesting WIP. He’s bringing a very fresh style to it, and I like the attention (in this case) to enemy wave patterns rather than bullet patterns. It uses a sword mechanic (there’s shooting as well) but I hope for a little more control on where bullets are deflected.


07.05.08
Go Beryllium!
I’ve been a bit negligent in posting up-to-date news on Shmup-Dev games. A fair number of projects are underway there. One interesting game is Go Beryllium!, monoRAIL’s latest. Shows a very different style (variety is great!) from both Droneswarm and Harpooned. The bullet patterns on the boss are almost procedural, pretty cool.
05.05.08
TIGCompo: Procedural Generation
The latest TIGSource competition has been announced, TIGCompo: Procedural Generation!, and the theme is a great one. More here.















