16.10.08
Pirate Fishing
Petri Purho‘s latest rapid prototype release is Pirate Fishing. It makes interesting use of real-time fluid dynamics, something I experimented with myself in Riders on the Storm. I think it suffers from the same lack of control regarding the fluid itself. It’s very difficult adding intuitive control to something that might as well appear chaotic. Still, great music (love the Star Trek sound effects) and a nice feel to the game.













