27.01.08
R-Theta II
R-Theta II is an interesting game by ThetaGames, where instead of the usual Cartesian coordinate system a Polar coordinate system is used. This means your ship’s position is determined by its radius R and an angle Theta. Up and Down control your R, while your ship automatically scrolls (Theta). Think gallery shooter wrapped and distorted around a circle, like a sonar screen.
The game is fairly well done, though the pace is far too slow. I think it would benefit greatly from ramping up in difficulty a lot faster than it currently does. You have shots, ‘C‘, and missiles, ‘X‘, that do have a nice balance. Shots travel roughly 90 degrees, while missiles travel the whole circumference (but you can only have one on screen at a time). The music stands out, fits the game perfectly, and the whole vector graphic thing is filmed in Jittervision. On the whole a good effort, and I hope to see more ideas from ThetaGames. Shmup-Dev thread is here.















ThetaGames said,
January 28, 2008 at 12:58 pm
Hey, thanks for the great review, and I’m glad you thought everything fit well. The music is actually relatively new; originally it was MIDI, so it is good to hear that the changes were for the better. As for the difficulty level, I don’t know if I can make it any harder; as many people thought it was too difficult. Perhaps I’ll make a wider range of difficulty settings (it would be fairly easy to do), perhaps going up to 200%.
Thanks again,
~ Theta Games